Wednesday, July 13, 2011

Mid-Week Update: July 13

Posted by ANDY aka GHoooSTS
Close on the heels of S3E7, we have an update as per the new standard (no, not the format everyone complains about). This Wednesday Matt aka TheGoldenBoy is back with True Conviction 03, where he's talking sideboards. Yep... dem sideboards. If this isn't enough sideboard talk, we also went over the issue in an earlier episode of CommanderCast, so you might want to put that in the scope real quick if you're still thirsting for sideboarding goodness.

For the record, I still haven't bothered with the sideboard. It's just... too much work. While that sounds kind of pathetic, I can barely modify a precon, much less build a deck from scratch... so sideboard construction is just another nice thing I can sidestep.

Be advised; the Circle of Judgment approaches. Joining it's shadowy ranks this season is Derfington, the Grand Imperial Archrduke of Pimpology and boss of Durdling Around (up in this bitch).

In any case, as usual on Wednesday I'd also like to solicit some feedback. I have received some fantastic help for Friday's upcoming satirical league rules article. In two Fridays, you will have the misfortune of seeing my 'writing' again. I have two topics, and I'm not sure which people would prefer to see. I'm divided between the issue of "Birth of a Nation", which will be a chronicle of the Ib Nation and it's continued development; or the "Commander Sanity Checklist", which was suggested by my man Travis as a bit of a reality checklist for those of us who can forget at times that Commander is just a questionable-quality format of an overpriced collectible card game. Which would people rather see? Let me know one way or another, because I'd like to get help on both again.

Anyway, here's Matt, aka The Truth of Commander, aka TheGoldenBoy, aka you favourite columnist's favourite columnist, talking Sideboards. LETS GET IT

True Conviction 03 - "Let's Use The Optional Sideboard Rule!" or "How To Fail The Voight-Kampff Test"
By MATT


I don’t hate competitive decks.

Okay, I’ll grant that this sounds far-fetched coming from the guy who says “tutor generals are worse neighbors than the Taliban” and “you’re as respectable as John Wayne Gacy, Jr. when you play 5-color combo decks”—but it’s the truth. To hate competitive decks would be to hate one half of myself, one half that surfaces at the right times and the right places but remains respectfully hidden away from the casual group games that the Rules Committee (hereby abbreviated to ‘RC’) promotes.

There is a time and a place for a Land Destruction archetype, for “Counterspell: The Deck,” for Necrotic Ooze combo, for Erayo lockdown, for Captain Sisay and her hateful band of prison guards, and for all the things you deem “cheap” or “unfair” or “overpowered.” That place is for equally Spike-y playgroups and that that time is for when someone chimes: “Who wants to duel?” I am fully in support of both ends of the spectrum of Commander—“Casual” and “Competitive”—and I never judge unless one of the two is presented repeatedly and pompously out of context.

I am loving and accepting and open to all of the wonderful things that this format has to offer—wait, who invited you, Optional Sideboard Rule? We don’t welcome your kind around here! OUT! GET OUT! That’s it, I’m getting my shotgun!

Alright, I suppose I have some more explaining to do for my blatant hypocrisies. You see, sideboards and I have a bit of a troubled history, and not a single agreeable experience to speak of. Whether the Optional Sideboard Rule was being used in group games or in dueling, the results were the same: the Optional Sideboard Rule favors assholes and leaves an ass-y flavor in the mouths of all the other players, plaguing playgroups and negatively affecting turnout. In other words: the Optional Sideboard Rule (henceforth ‘OSR’) is a big middle-finger to both casual and competitive Commander and should never be used under any circumstance.

Yes, I understand that “normal Magic” has sideboards, but this isn’t normal Magic. This is a format where communication, knowledge of the meta, and a temporary “3v1” is your sideboard and shield against so-called “degeneracy.” And especially in Commander duels, your knowledge of the competitive meta and your weaknesses should be taken into consideration in your deck-building stages, given that your deck consists of 99 cards, which is plenty of room for diverse and/or redundant answers. Let’s move on.

The Rules Committee’s obvious endorsement of the OSR is just one reason of many that I don’t trust their authority and often describe them as irresponsible and out-of-touch. Let’s take a look at what they have to say in support of the use of Sideboards on the official Commander website, and break down their argument point by point:

“Highly tuned threats piloted by skilled opponents mandate efficient answers. The minimum number of response cards required to ensure they are available in the early turns can easily overwhelm the majority of an EDH deck's building space.
Sideboards allow players to respond to the "best" strategies in a timely fashion. They should be strongly considered as a necessary defense against brokenness and degeneracy in an environment where no gentlemans [sic] agreement on style of play exists.”

“Highly tuned threats piloted by skilled opponents mandate efficient answers.”

As a matter of fact, EVERY threat in Magic mandates answers, and the severity of those threats and those answers shouldn’t be a sliding scale that you move freely in a 3-minute span before matches (and I’ll explain very pointedly why in a bit). As your knowledge of the card pool deepens and as you gain access to more efficient answers to deal with decks that become more “highly tuned,” the scale should be sliding naturally towards “efficient” over the course of your time playing Magic. If this isn’t happening naturally over time, then you’re bad at Magic. Your opponents aren’t cheap jerks who need to be punished for running more efficient decks; you’re a bad player and your stubbornness makes you the deserving target of my next dragon punch.

“The minimum number of response cards required to ensure they are available in the early turns can easily overwhelm the majority of an EDH deck's building space.”

I’ll get straight to the point: the only time you’ll be in need of redundant efficient answers in the early game is when someone opens with Sol Ring, Mana Vault, and/or Mana Crypt, and uses this Legacy-banned dream team to fuel an early combo or lock piece. I agree that you shouldn’t have to fill your decks with excessive amounts of targeted discard and artifact hate, but having to do this isn’t the fault of “highly tuned threats piloted by skilled opponents”—it’s the fault of a really irresponsible ban list encouraging players to build degenerate decks (but I’ll save that for another diatribe). Point being: The RC and OSR supporters are crying “Wolf!” when we can see the murderer stabbing our inner-child in plain sight of us.

“Sideboards allow players to respond to the "best" strategies in a timely fashion.”

Sure, but sideboards also allow bad players to momentarily compensate for their stubbornly inefficient answers in favor of putting in utterly offensive hate cards. You better believe that if there is an option available to players to manipulate a rule in an unsporting way, they will—and with shameless bulges in their britches—especially if there are prizes on the line. And if there aren’t prizes on the line or the environment isn’t competitive, then why in the hell else would anyone even consider using a sideboard? Oh boy, do I have some snarky answers coming to that question!

“They should be strongly considered as a necessary defense against brokenness and degeneracy in an environment where no gentlemans [sic] agreement on style of play exists.”

Whether there’s an “agreement” or not, there’s a certain communicative expectation that takes place before, during and between matches which sets the stage for what constitutes an acceptable style of play for every group (or, if it’s a tournament setting, you bring your best and expect the same, period). Encouraging the use of the OSR shits all over the ideals of respectful communication (and surely the type of “social interaction” the RC is trying to promote), instead leading players to deliver spiteful “fuck yous” in cardboard form as they reveal themselves to be one of the following types of players: a) self-righteous condemning assholes, b) rules-manipulating unsporting twats or c) stubborn scrubs with shit decks.

Let me be absolutely clear: the OSR is NOT the bridge between competitive and casual play styles, if even there is one. If someone brings a gun to your knife-fight, then take out your own gun or ask him kindly to take out his knife, too. If you don’t have both styles of Commander decks, then you’re going to quickly become one of the three obnoxious bastards in the above paragraph that no one enjoys playing with.

The very first time I played a game of Commander in which someone actually opted to take advantage of the OSR, he was the sole player to do so at the table. This was a 4-way tournament setting, and one that I’ll grant was poorly regulated, because the B-type player took longer than 3 minutes as he delved into his ENTIRE binder of cards to find a single card before our match that was meant solely to hose my deck. The card was Empress Galina, which is the only card he put in simply because Sisay joined the General pile.  We’d never played against each other before, so he had no idea what level of “degeneracy” my deck was packing.

As if having a combo-centric mono-blue Memnarch deck wasn’t competitive enough, the sideboard-using player opted to give himself a boost just to hose one deck, simply because the rules allowed for it. In other words: The rich just got richer, and sideboards failed to fulfill their “game-balancing” destiny. Strike one.

In this same playgroup, mono-blue and blue-heavy became far too prominent, and every game was littered with counters and attempts at combo-ing off with the same couple of combos seen in every deck. The obvious fact that this playgroup seriously lacks for imagination aside, I have to judge the non-blue players, too, who refused to tune their decks to be faster and more aggressive to combat the blue menace. At the very least, you’d think, that the Asuza players would switch to Thrun and match his blue opponents in cards that can’t very well be interacted with and just win every game, right?

What the non-blue players did, instead, was take advantage of the OSR to play cards like Choke, City of Solitude, and Boil, regardless of if there was just one blue player or three. That’s not to say that any of these color hosers ever resolved, but then that would describe our C-type players rather well, wouldn’t it? The rich decks continued to prosper by adding cards like Back to Basics while the OSR just made for a more hostile and bitter experience for all. Strike two.

I used to play competitive 1v1 games in the only venue that held tournaments for them in NYC, an unsurprisingly brief venture that ended in a matter of months due to low turnout. I could write an entire article about the rise and fall of this scene, but I can’t emphasize enough how instrumental the OSR was in bringing the scene to its bitter end. With money on the line, I decided that I no longer wanted to lose to control decks, so I filled my sideboard with the most vicious anti-control tech available. I was known infamously for putting in 8 cards from my sideboard every time a blue player sat down across from me.

After a while, my deck became fast and strong enough on its own merits that I no longer needed all of the hateful sideboard cards—but I kept playing them, because I could. I used to rant in that oh-so-endearing way that I do about how the blue players needed to be taught a lesson, and I was doing everyone a favor. Well, not all blue decks are created equal, and my smug sideboarding started to deter every single blue mage—either super competitive or merely competitive-curious—from showing up again. Strike three. GTFO.

If the RC continues to marginalize competitive-minded and/or duel Commander, the format will become characterized by constant anger and confusion as long as players have the option to communicate in passive-aggressive spiteful terms. Calling the sideboard rule “optional” while being clearly in support of it is irresponsible—given the obvious detriments the rule has to promoting positive social interactions. But this is just one of several clear indicators of the RC’s attitude towards players who don’t share their identical vision of Commander, as if ignoring those players will make them vanish. As if giving a little wink and a nudge to encourage A and C-type players to resolve their grievances with better players through manipulating anti-social rules will grow the community. As if being skilled and playing highly-tuned decks is something deserving of derision and spite and has no place in Commander.

I have much more to say about the sort of unwelcoming “Us vs. Them” message you can easily glean from reading the official rules and delving into articles from the RC’s figurehead, but I’ll save it. The bottom line is that the RC has a ton of sway in determining how fledgling playgroups handle get-togethers and tournaments, and the “official rules” can and have ruined newcomers’ impression of the allegedly social format we all call Commander. More to come.

Monday, July 11, 2011

CommanderCast S3E7: Like A Hurricane

Posted by ANDY aka GHoooSTS
Monocoloured madness continues! The mono-green episode uppercut my computer and is now available to uppercut you in the ears, if you think this sounds good. Even if you don't like getting hit by regular uppercuts, this is the sweetest type, so download it anyway. It's not only mono-green we're spouting off about, though; we're also looking at scalable strategies and even sneaking in a set review of Mirrodin Besieged!

As we venture into the verdant abyss of mono-green's possibilities, we're joined by Cassidy Silver, who runs You Can't Handle the 'Nath and now can be found writing for TCGPlayer.com. As reinforcements, I bring my two mightiest mono-green warriors, Byron and Justin, to support my bumbling ass though this perilous journey of land ramp, bad removal and trampling mans.

Show notes and related links below. Enjoy.



00:00 to 03:33: Intro: Introducing the podcast, your hosts, and a brief rundown of podcast news for the week.

COMMUNITY

03:41 to 15:31: Free-For-All Roundtable: Colour Identity Rules: Mark Rosewater wrote an article, a lot of people e-mailed me, and many others spoke on it at length. Now that we've burned through the prerecorded material, we can speak on this subject. It's about as close to discussing current events as CommanderCast gets.

15:39 to 34:27: Scalable Strategies: Cassidy proposed discussing the possibility of building and playing a deck that nicely scales to the power level, skill ceiling, and so on. Can it be done, and what would the value in this exercise be? What kind of strategies can scale, and why should you worry about it anyway?

STRATEGY

34:38 to 56:16: Mono-Green: We peer into the the savage, beast-mode-engaged world of mono-green decks. Why bother playing one? What makes them good enough to bother? Any outside-the-box strategies in green you might not have considered?

TECHNOLOGY

56:26 to 1:11:42: Mono-Green Technology: Following up the mono-green strategy, we're putting some solid mono-black cards in the scope for your pleasure.

Cassidy's Picks:
Andy's Picks:
Justin's Picks:
Byron's Picks:

1:11:53 to 1:40:14: Hands-On Set Review: Mirrodin Besieged: Back with the latest of our fasionably-late set reviews! We're changing up the format a bit in a suggestion from a listener. Instead of the usual "good card/flop/hidden gem" format we've been following, this time we're giving a list of new staples and briefly discussing them before giving a card we each individually liked or disliked.


Personal Picks:
1:40:27 to closing: Outtro.

PERTINENT LINKS
CONTACT INFORMATION
  • General show contact/Andy: E-mail CommanderCast(at)gmail(dot)com / Twitter @CommanderCast
  • To Contact Byron: E-mail surgingchaos19(at)gmail(dot)com / Twitter @surgingchaos
  • To Contact Justin: E-Mail jagteq(at)gmail(dot)com
  • To Contact Cassidy: E-Mail csilver85(at)gmail(dot)com / Twitter @writerofwrong

Friday, July 8, 2011

Friday Flashback: July 8

Posted by ANDY aka GHoooSTS
Friday Flashback, ON FRIDAY. This is where dreams come true.

If you are a loser with low aspirations.

Anyway, this week my man Uriah is sweeping through this piece with a bone-crunching double-feature on CMDRDecks. As always, don't forget to put these affiliate links in the scope as well. No article this week from my camp, as we finish things when they're done here instead of pushing them out prematurely.

AFFILIATE LINKS
Here's the CMDRDeck's double dose for the week. LETS GET RICH



PART THE SECOND

Wednesday, July 6, 2011

Mid-Week Update: July 6

Posted by ANDY aka GHoooSTS
I didn't post this last night because I was watching the ending of Metal Gear Solid 4. It's like three hours long. You understand (those who truly understand probably identified the logo on my shirt some time ago). But to make it up to you, I have an article by Brionne; in a surprise twist, it's about Commander. Who knew?

In any case, we've got a few housekeeping items.
  • Recently on Twitter, I asked who people would like to have guesting on CommanderCast. The replies weren't ignored and I've tried to get into contact with many of the suggestions. I don't know who will and will not get back to me. Just so you know, I'm not asking questions so I can ignore answers, hahaha!
  • Season 4 is being planned already. The monocoloured series has been a pretty big hit so far, I'm wondering if anybody has suggestions on similar series they would like to have done next season.
  • Alex aka Ban-Ki Moon is going to be on the show. If you have questions about the Rules Committee, send them in: CommanderCast(at)gmail(dot)com.
Line In The Sand 02 - Be An Ambassador
By Brionne
It was so freaking shiny.

I was entranced by my Judge Promo Sol Ring. My fascination with the shininess only grew as I tapped the Sol Ring to cast an equally shiny Umezawa's Jitte. I proceeded to ride a Jitte-equipped Student of Warfare to victory. My opponent didn't stand a chance.

Don't worry, this article isn't going to be me bragging about my beloved Eight-and-a-Half-Tails (although it is very pretty). This game was the beginning of my journey toward the most horrible deck I've ever constructed. I realized that by thoroughly wrecking people, I was making them lose their desire to play EDH. It's just a part of human nature: nobody wants to play a game they can't win. It got to the point that nobody but my personal playgroup would sit down to a game with me.

Whatever. I didn't want to play with those scrubs anyway.

So I went on my merry way. I could promote EDH in my area without actually playing, right? Turns out I was wrong. Once my friends and I started just playing among ourselves at my place, all the casual games went underground. No longer could you yell, “Hey, anybody up for a game of EDH?” across the store on a Friday night after you scrubbed out in swiss at FNM. So after a few weeks of watching yet another series of boring Standard games, I came up with the solution: I was going to build a casual deck.

I started out with Group Hug, starring the most evil hippo of all time. Horrible idea. The deck was fun for the first game. After that crazy game (which may or may not have involved Jace 1.0's ultimate on myself to Open the Vaults and get all the most annoying Group Hug enchantments in one swoop), everyone refused to play against the deck. I would sit down to play, and everyone would say, “Why don't you go get a real deck to play, please?” Thus Phelddagrif went back into those vaults, and to this day she sits all alone and unsleeved in a white cardboard box.

So then I came to my senses and went back to my normal decks, right? Nah. Stubborn and determined, I started another pile of cards. They ranged from horrible to absurd. I decided that only the worst of generals would do for me: a bad dragon. Once I had assembled this monstrosity, I decided that a field test was required for Vorosh. A friend of mine was working on a Jaya deck. Although it had a more serious orientation than mine, it was still in its initial stages of construction. So we sat down for a game. I just knew that my deck was going to suck, and that I was going to lose horribly and have an awful time.

Game 1: I drop a Phyrexian Processor and he has no answers. A 10/10 every turn is hard to fight. Oops. I knew from personal experience that Processor was not always the best in multiplayer, so I had put it in because I have a soft spot for the card. I chalked that up to a misrepresentation of the deck's power level. In a 1v1 situation Phyrexian Processor is a bit more powerful.

Game 2: I get thoroughly stomped by powerful fliers and some sort of X-fire spell. Now my deck was doing its job and being horrible. My work was complete. Now I had some pile of crap to pull out when I didn't want people to whine about the power level of my other decks. But we still had one game.

Game 3: We both set up. I play some ramp spells, he casts some rocks. We play some utility dudes. Then I draw the strangest card, but it's a 5/5 flier so I play it. Might as well get some beats in. The text box was packed, but I assumed there was some reason it had ended up in my pile, so I gave it a read. The card was Sphinx Ambassador. (http://magiccards.info/query?q=sphinx+ambassador&v=card&s=cname)

Go give it a read. Sphinx Ambassador is wonderfully janky, and I immediately realized why I had tossed this particular bit of cardboard into the stack. So I gave it a swing. The trick is to not name their best creature. Turn after turn, I cheerfully hunted through his library, careful not to grab Akroma, Angel of Fury or Steel Hellkite. Bogardan Hellkite was soon joined by a host of other red creatures, and I shouted obnoxiously across the store for everyone to come see. Even my opponent was reduced to near tearful laughter at the absurdity of loosing to a card we had groaned at pulling out of packs so many times.

That game was one of the most memorable I have ever played. Even my Jaya-playing friend, a dedicated control player in EDH, has not forgotten that game. When I told him that I was writing this article, I was informed in no uncertain terms that I had to tell the story about “that damn Sphinx whose name I can't remember.” That game also taught me so much about casual playing. I had been operating under the false assumption that all casual decks were full of bad cards. I thought that their creators did not want to play a good deck. I was so wrong.

Casual decks have their place in this format, so much so that I believe that all of us should have one laying around somewhere. They allow you to enjoy this wonderful format without stepping on any toes. I know that there are people out there who love all sorts of archetypes that are frowned upon in many circles. We all know that LD is a great strategy for both fighting ramp and winning the game, but when you play a casual deck you don't have to worry about playing the best cards, or making the best play. Just play all the cards you love but can never justify in your other decks. My Vorosh (Soon to become a certain legendary creature with a T-Rex for an arm) does not have a Regrowth or a Demonic Tutor, but it does have my Russian Ravnica Recollect and my foil Odyssey Diabolic Tutor.

Another thing that casual decks do is get you away from the homogenization that so many on the interwebs have been preaching about. Casual decks, like budget decks, take you out of your deckbuilding/playing comfort zone. In casual deckbuilding, you don't ask yourself “Is this a good, powerful card that will contribute to my deck's strategy?” Instead, you go with the harder question of “Is this a card that will be fun to play and play against?”

I've noticed something else in the course of playing with my normal playgroup, where dual lands, Sol Rings, and top-notch tutors run rampant. Potential new EDH players walk by, and of course we're trying to lure them in, so we invited them to sit and watch. After about ten minutes, many spectators say the same thing: “This format sure looks fun, but I just can't afford all those expensive cards.” By playing nothing but our best, most powerful cards and decks, we are misrepresenting the barriers to entry. It's difficult to convince new players that a Survival of the Fittest is not necessary for a good EDH when they just saw it win you a game.

And of course, my last argument for casual decks it that they're fun. Spirit of EDH, social format, blah blah blah. The only difference is that I'm saying that powerful decks full of expensive cards, hated decks, and “d-bag” (There you go Andy, I put quotes around it so it okay to say!) generals also have their place in this format. But don't take my word for it. If you're not a fan of casual decks in this format, start looking through your collection. Pull out all those cards you've always wanted to play but could never find a home for. Find a general that shares a color with most of them, and slap a deck together. Then, maybe you too can have your very own Sphinx Ambassador story.