Showing posts with label announcement. Show all posts
Showing posts with label announcement. Show all posts

Thursday, June 16, 2011

Mid-Week Update: June 16

Posted by ANDY aka GHoooSTS
WATCH OUT IT'S UPDATE IN THE MIDDLE OF THE WEEK!

In Commander news, this week we received a long-overdue update to the Rules Committee banned list that has finally validated a long crusade by a large segment of the Commander community. I applaud the Rules Committee for making this bold decision, and congratulations to all the people who got exactly what they had been hoping for! For more on the change to the ban list change, follow this link...




AFFILIATE WORKS FOR THE WEEK 
(LETS GET IT)
Also, don't forget to enter the Season 3 Contest with your most disgusting-sick Sharpie alters! Vote for the Deckbuilding Challenge in the upper-left corner (it's really close right now)! These things are awesome and you can do them!


A busy week for my mans, for sure. But I was getting busy in the lab as well compiling another sketchy "article" for y'all to peruse and mock. In my filler series, "The Social Contractor", I'll mostly be wasting your time but hopefully on occasion dropping some jewels by accident. Don't worry, the real articles with good content will return soon and better than ever. Justin's untitled series, True Conviction, and a new series, Line in the Sand, all loom on the horizon! Stay sharp!


Anyway, sink your teeth into this garbage-juice sandwich...


The Social Contractor - The Worst Thing About Commander
By ANDY aka GHoooSTS


The term “douchebag” is the worst thing about Commander.

Commander is a format inherently loaded with problems: an ambiguous objective (try to win, but not too hard), sloppy banlist and reliance on players self-policing. But, most of the time, these problems are actually kind of fun to work toward resolving. Unless you're among the beardiest of neckbeards, you're probably not going to fly into an asthma-inducing fit of rage when your friend suggests nobody plays with Time Stretch or Exsanguinate. And, whether you admit it, you also probably enjoy sitting around bitching and busting balls after the game when your friend does something really powerful and wins. Why? Well, other than the fact that you play Magic and most Magic players love to complain, you're also actually getting to interact with people in friendly territory. Interacting with peers is fun, and can even devolve into the treacherous realm of friendship.

Many of Commander's problems actually give us a chance to develop friendships through something as stupid as overpriced cardboard. Playing the game is one thing; you're interacting with people, but there's a sort of screen or pretense keeping you from connecting too much. When the game is over, you get a new filter to talk to people through—"that game was awesome/shit"—but it's substantially more porous than the rules of Magic, and interactions permitted by text on cards. In the post-MtG phase of the game, we move into the more social phase of the hobby. We review what we like/don't like, we hug it out (bitch), and then we sit around and trade for a few hours to accumulate pieces for decks we never finish. It's life.

The awesome thing about Commander is that it's a social format. Yes, it's allegedly designed to promote this in-game, but the meat and bones of the discussion is always post-game. Things such as the oft-debated house rules, expanded ban lists, inconsistent application of the 'official' rules and what is acceptable under the ever-so-nebulous 'social contract' are what show Commander to be a deeply broken format in the purest, technical sense. Yet, as a game designed to promote social interaction, it’s a resounding success. Why? Because, without the duct tape of good will and understanding holding things together, Commander games are often a shit-stained mess.

As somebody who has played a lot of Legacy I can say--on the whole--I’ve had relatively good experiences with Magic as far as the social element goes, but the most you ever really said was some 'good game' stuff when one guy was dead; maybe commented on a cool rogue deck or card choices. The game didn't really push you to talk much, because you knew the metagame, you knew the rules, and that was that. You could even play a game without saying words to each other, something I've experienced playing against people who didn't speak English. The games were a bit different, but perfectly playable.

Without the ability to communicate with other players in a meta-game context, let me show you what Commander becomes:


For the slow, three of four players have conceded, two for no good reason... big ups to Neale aka wrongwaygoback



Commander's broken nature requires that players interact with one another meaningfully to maintain an enjoyable game environment. This is its strongest feature, as long as everyone is willing to be at least a young adult about it. But, unfortunately, the format still has a vestigial limb left over from it's earlier, unshaven, still-living-with-mom-in-her-basement-oh-snap-a-girl-what-do-I-do days.

It's the term "douchebag".

Don't read too far into it. I call my mans douchebags, douchenozzles, douchedicks, etc. all the time. It's how we roll. The term became trouble when it became an EDH-playerbase meme, representing, roughly:

"Fuck y'all for nebulous reasons I don't feel I should have to explain."

It's the EDH equivalent of "this conversation is over." Calling somebody an "EDH douchebag" has become an oddly powerful statement, loaded with implications. Anybody deeply into the format knows what is being said and what the argument is without knowing the exact circumstances; and generally the accuser was instantly dubbed a "scrub" or "got it" while the accused was a "funwrecker" or "didn't get it". Battle lines are drawn, and breakdown into nerd slapfight territory is common. All this from a single term (and its lame-ass variants).

As is, calling people "douchebags" or "EDHDBags" (made even worse with twitter tags, much like virtually anything else) is cancerous for the growing Commander community. It runs against everything that anybody interested in the growth of the format, exploration of its possibilities and socially-oriented gameplay should want. It's a fugly manifestation of the negative side of the community and format as a whole. It says "I don't want to be social and sort out the issue here, plus you're a dick." Why would anybody interested in playing a social format want to use or promote blatantly antisocial conventions like this? It boggles my mind.

It's harmful because it does the exact opposite of what social formats should do: it closes doors. It excludes people in an unpleasant way, instead of trying to meet them in the middle. And this is just what it does to people who are already familiar with the Commander community. Do you know what it looks like to non-EDHers?

"I'd like to play Commander, but I don't want to have to navigate what everyone finds fun or not."

"Commander players are scrubs who play a broken format and get mad at good players."

"It seems like a lot of Commander players are kind of dicks."

It's a niggling trend that makes us look bad to others, and feel bad towards other Commander players. It's harmful internally, as the Casual Inquisition and closed-minded players use it as a shield against people with different viewpoints. It's harmful externally as it gives outsiders who aren't playing Commander a really weird idea of what a 'social format' looks like. So why can't we all agree to drop it?

Granted, the terms 'douchebag' and 'douchebaggery' accusations alike are actually important parts of Commander, as social regulation is all that holds the game together. But 'douchebag' is institutionalized rudeness at this point, and often used as an excuse to be mean-spirited and exclusionary. It stonewalls positive, insightful discussion in favour of an off-the-cuff insult. It's like replacing "no thanks" with "eat shit."

So for the good of everyone--your local playgroup, trolls on the internet, strangers you meet at an MtG event--remove the term “douchebag” from your Commander vocabulary. Replace it with some more open-ended, friendlier statements. Consider the following:

"Maybe we're looking for different things in this game."

"I don’t think our decks are a good fit."

"It’s not you, it’s me."

Nah, but seriously, y’all know what I mean.

Instead of looking like a bunch of whining, infighting haters, why not genuinely be social? Just throwing it out there for you douchebags to consider.

Monday, December 6, 2010

CommanderCast 06: The Sky Is NOT Falling

Posted by ANDY aka GHoooSTS
Here at CommanderCast it's going DOWN as usual! It's been an exciting week for EDH and we're here to give you our thoughts on the breaking news, as well as covering our usual pillars of Community, Strategy, and Technology. This week Carlos (one of our first listeners) is joining me though the miracle of the intertron to back me up as the discussion roams from news to politics and, back by popular demand, the return of Secret Tech. 

Also coinciding with the release of this podcast is the conclusion of our Generals Remixed contest. Huge thanks to everyone for their submissions, we got a ton of very exciting entries! This week, the whole CommanderCast team will be picking though the submissions before deciding our winner, who will be the recipient of a Legendary Creature of their choice with altered art by the very talented Sandreline.

 Show notes and links below. Enjoy.






SHOW NOTES

00:00 to 05:34: Intro: Meet Carlos, mail responses, shout outs, and Andy announces the closing of the Generals Remixed competition.

05:55 to 29:38: Community Segment: WotC's Commander Announcement: Andy and Carlos give a rundown of their thoughts on Wizard's big EDH announcement. A bit of news, a bit of speculation, a bit of hype. What can this mean for the future of the format? What about the upcoming product releases? IS EDH DOOMED? Probably not.


30:03 to 48:15: Strategy Segment: Political Plays. Politics in multiplayer Magic has been controversial since the days of chump blocking Craw Wurms with your Mons's Goblin Raiders. In EDH, politics are an ever-present force. To some, they are a toxic element that ruins games; to others, they are another fascinating axis of strategy; and some people like to manipulate others both in and out of game. We're giving our views on politics in Commander; when it's cool and when it's crossing the line.

48:27 to 68:22: Technology: Secret Tech: Carlos Edition. Carlos is dropping jewels all over the place in Secret Tech. CHECK IT:
Rare: Nim Deathmantle, Hall of the Bandit Lord, Vesuva

68:29 to closing: Outtro.

PERTINENT LINKS
CONTACT INFORMATION
  •  General show contact: CommanderCast(at)gmail(dot)com
  • To E-Mail Andy: CommanderCast(at)gmail(dot)com 
  • To E-Mail Byron: surgingchaos19(at)gmail(dot)com

Thursday, December 2, 2010

Mid-Week Update: December 2

Posted by ANDY aka GHoooSTS
CommanderCast UP-TO-THE-SECOND News!
The update from Wizards of the Coast mentioned in Byron's latest vlog is now available. Some wicked-sweet announcements have been made by Wizards. We won't insult your intelligence by providing a list of what you have already read or can easily read at it's source. Instead just follow our link to the announcement! Also check out the related Arcana page!


We'll be giving you the skinny on what we think in Monday's podcast. What we do what to hear about are your reactions to WotC's EDH news. As always, leave a comment or e-mail me at CommanderCast(at)gmail(dot)com!


I will, however, give you a brief glimpse into my views with the following:
Ballllllllllllllllllin'!

 Mid-Week Update Content Begins Here

The CommanderCast mid-week update arrives without any of the resistance met by our fifth podcast. It almost feels... too easy. Regardless, this week we have something new for you; our first editorial contributed by Stephen aka Astray Penguin for his new series, "Hippo Genocide". In his editorials, Astray will provide us with his thoughts on a variety of subjects EDH-related. Check out his first column, "Where the Hippos Died", and let us know what you think of it. Also this week, Byron's vlog returns with a brief discussion of the upcoming EDH announcement and I have a Deckbuilder's Spotlight with none other than Adam aka Fugu.

We have plans to introduce more written content in the coming weeks to accompany our video and podcast material. The plan now is to move into a Monday/Wednesday/Friday update scheme, providing two articles a week alongside our flagship podcast, Byron weekly vlog and my own videos. We're interested in what other kinds of content our listeners are interested in; drop us a line at CommanderCast(at)gmail(dot)com so we can make sure you get it.
 



Hippo Genocide 01: Where the Hippos Died
By Stephen aka Astray Penguin
Welcome to Hippo Genocide. This is the first in hopefully many pointless articles on Magic the Gathering and the EDH format. The purpose of these articles won't be to teach you to play Magic better or improve your DCI rating, but just things about Magic or the Magic community that have got on my nerves or amused me. If you think of them as five minutes entertainment, you will be on the same track as me.
 
So firstly I need to introduce myself. I've been playing Magic since Shadowmoor and starting playing Magic Online (MTGO/MODO from here on out) with the release of Alara Reborn. My preferred formats are Limited and EDH, but when I play Constructed I tend to be a combo player and enjoy the Extended format. In EDH my favourite general is Phelddagrif and I'm generally running good stuff decks. I rarely play decks without white mana symbols due to my preference for answers and the fact that White has answers to everything under the sun. I play Commander several times a week on MTGO and currently it's the main way I play Magic and by far my favourite.
 
So with that crap is out the way it's time to get to the content. This week I shall be rambling on land in decks, or to be more exact, the type of art on lands in decks. This topic is completely anal and nitpicky but I may as well start as I mean to go on by complaining about pointless things.
 
There are four types of basic land in Magic: Old border, New border, White border and Full art. Each of these lands has a character to them, when you see someone playing them it brings forth an emotional reaction. I've found it is usually along these lines.
  • Old border is cool, it's now been long enough that it became non-standard that the novelty is there and if you get ones with good art people really dig them.
  • New border. It's the standard, no one’s impressed unless it's a promo one.
  • White border. Cheap and nasty. Why would you ever use these things?
  • Full art. Most people consider these the greatest of all lands, since Zendikar we see everybody using them. In my opinion using full art lands at this point is less impressive than just a new bordered one. It's so over done it's like saying WASSSSUP or quoting Austin Powers a few years back.
When putting together a deck most people just grab whatever land they have laying around and jam it in there, but I'm saying why not consider what lands you're using and use matching art and even art that matches the theme of your deck?
 
Decks with matching lands look better on the table. They seem more cared about, neater and just generally all round better. Below is a picture of the exact same amount of lands in the exact same deck, one is using my old bordered Swamps and one is using a random selection of lands.
The left pile is more organized and like your deck is better planned. If you're still looking for some helpful tips to becoming a better magic player and winning more then here is the closest you will get. If you take the time to put all the same art on your lands in a deck you seem more professional and dedicated, it's not much but it could be a slight edge on being intimating to a newer player, on the other hand using disorganized land in a high level event could give the rogue deck an edge as you may come across as just some lucky scrub. But if you're going to put that much effort into metagaming, you may as well just put the time into playing more games and getting more familiar with your deck.
 
Below you can see 3 different Blue generals, with a matching land. Wydwen has a very soft pallet of blues and purples, so the Shadowmoor island fits nicely with her, Wrexial has prominent colours similar to the Time Spiral land and in Isperia's case the sky is similar in tone but also the feel of the Sphinx suits a classic border more than a new one. Older Generals tend to suit classic bordered land as well, it just feels right.

Adding matching lands can make the deck feel more unified in this way. Instead of just your random islands or those “cool” full art lands you always play, why not consider how much better it would be to have your entire deck themed around your general instead of just your spells? At the Zendikar pre-release I opened my sealed pool and was in Esper, so when I went to the land box I picked out my land all with Esper art, it didn't make my deck any better or make me play any better, but it was a minor novelty that I found made the deck more memorable to me. Whenever I see an Esper land I always think of that pre-release and that deck, this is part of the fun having one land art can have for you, they start to become characterful in their own right. Maybe you won't use that Bant Forest any more because whenever you do you have bad luck, or maybe that Lorwyn swamp brings you luck. A lot of people have suspicions or rituals with dice, part of the fun of meeting other gamers is exchanging these stories. Why not build such stories among your friends with lands as well?
 
At this point there may be some people thinking I'm a complete idiot (and hey I am, who else would be writing articles for CommanderCast?) but if you've ever drafted Scars on MTGO I'm sure you've noticed Scars uses Zendikar lands and it makes it feel a little less special than it would be with the correct ones.
 
Obviously non-basics are fixed and unless you have the artistic skill or money to get them edited they won't fit with your general but that can't be helped and maybe you would even consider that because you just want to pimp your deck that much more. So they're just being ignored for this because who in EDH isn't going to run at least a Reliquary Tower?
 
That's all for this week, hopefully you will have found something interesting here in my rambling and will consider how your lands look on the table and how they influence the feel of your deck. If you have any feedback or thoughts send it to hippogenocide(at)gmail(dot)com or drop me a line on MTGO where my username is Astray_Penguin. I hope to hear from all three of you soon.

Monday, November 22, 2010

CommanderCast Episode 04: ME GET MANA

Posted by ANDY aka GHoooSTS
This week's CommanderCast has the usual team hooking up with a third man; guest hosting this week we have Donovan aka d0su from the MtGS forums. Together the three of us roll out seventy five minutes of EDH discussion covering a variety of topics from Portal Three Kingdoms generals to the REAL reasons people view Red as a weak colour in EDH.


Keep in mind we are still very much trying to build up the EDH community online to make it as vibrant and productive as it's brother formats. To this end, if you have something to say--or know somebody who does--about EDH, get in touch with us. As usual, we're always looking for guest hosts and interviewees as well.

Show links and notes below. Enjoy.




SHOW NOTES

00:00 to 05:33: Introduction. Meet our man d0su, Andy hypes the mid-week updates and we respond to listener mail.

05:48 to 11:55: Community Pt. 1: The Free-For-All-Roundtable. This week we fight to the death over Poison in EDH. The survivor resurrects the other commentators after, but I edited that out because it's kinda boring actually.

11:58 to 21:04: Community Pt. 2: Andy's SUPER SECRET announcement (secret)!: What could it be? How will all four of our listeners react? Is Andy just on Peyote? Listen in to find out! If you want to be lame and not listen you can also just skip to the links at the end of the show notes :(

21:05 to 29:12: Community Pt. 3: Community Spotlight: The week's highlight is this video (NSFW, lots of profanity in it, but profanity just represents how real things get when you're arguing about EDH).  If you need to dodge profanity, avoid listening from 22:02 to 23:57. Yeah, that's it. But seriously, we want to hear from you about good EDH-related media on the web. Hell, we want you to start writing, recording, and whatnot! Get in touch with us if you run a blog, vlog, etc. We want to bring attention to things people might overlook.

29:32 to 50:08: Strategy: Red Doesn't Necessarily Suck : We provide a rundown on why we consider red in EDH underrated instead of just crappy. Includes some choice cards, strategies, and a whole lot of discussion on land destruction.

50:53 to 66:17: Technology Pt. 1: SECRET TECH: d0su puts us on blast with his secret tech.

Donovan's Picks:
Common: Lignify, Flux, Icefall

66:25 to 75:01: Technology Pt. 2: Over/Under. Is this guy trolling? Andy claims Mind's Eye, beloved by EDH players everywhere, is overrated and instead hypes it's underachieving loser sibling, Farsight Mask. Can he justify it, or does he deserve a swift crowbar to the ear? You decide!

75:10 to 85:50: Technology Pt. 3: Wrexial Project. A quick update on the status of the ongoing $30 Wrexial deck's construction. Keep the ideas coming if you have any more. The deck is really shaping up nicely.

85:55 to closing: Outtro.

CONTACT INFORMATION
  • General Show Contact: CommanderCast(at)gmail(dot)com
  • To E-Mail Andy: CommanderCast(at)gmail(dot)com
  • To E-Mail Byron: surgingchaos19(at)gmail(dot)com
MENTIONED LINKS: